Master degree in the Human-Computer Interaction field exploring smartphones and tablets in educational context.
2006 - 2011
Universidade Estadual de Campinas
VDI UX Benchmarking
I participated in a benchmarking to investigate the UX aspects of three VDI solutions (Virtual Desktop Infrastructure) using eye tracking equipment.
Ten VDI specialists participated in the study answering questionnaires and performing the same tasks in the three evaluated tools. We analyzed both qualitative and quantitative data using objective metrics, such as performance and satisfaction rates. In this analysis, we also considered the comments and the visual behavior of participants.
I participated in a study that served as input to conceive an accessibility framework for touchscreen smartphones. In the initial phase of this study, I conducted two workshops with groups of visually impaired people to understand how they use and make sense of current mobile technologies.
I conducted interviews with users in order to understand the authentication process in smartphones, and identify necessary improvements in it.
I also participated in the evaluation of prototypes of iconic authentication, considering paramenters such as icons repertoires, password size, and number of icons on the screen. In addition to conventional metrics, we analyzed eye tracking data from user interaction.
Using input from a UX Benchmarking research, we developed the first mockups of the new LG® virtualization solution using Balsamiq.
Our final delivery was an interactive prototype in HTML accompanied by a UX recommendation guide. These artifacts were meant to guide the development team in the implementation of the final product.
The prototype detailed the design and behavior of the main functionalities of the VDI Solution. The document accompanying the prototype explained the design principles, design rationale and guidelines for development of future functionalities.
I workerd on the interaction design of a security Android app that used biometric authentication (face and voice) and iconic passwords.
I worked on the wireframes and part of the graphical design of the main screens. We conducted quick usability tests with the wireframes, and evaluated usability and user accpectance of the final prototype.
In this project, the padronization and visual identity of the application suite was essential. We created this visual identity and style guide incrementally. The focus was on a coporative audience that has great concerns with secure communication in their devices.
We created the application logos, color palettes, typography, and we also conceived the graphical design of the main screens using Adobe® Illustrator.
In this design challange promoted by GSMA, we proposed an Android Home Laucher and a widget for resource-poor women in the developing world.
The proposed solution was among the ten finalists of the competition, and its main differential was in the simple interactions and low information density in the screen.
The proposed S.O.S. widget facilitated making calls and voice messages in emergency situations.
Usability and Eye Tracking Evaluation
We conducted usability tests complemented with eye tracking data of the CEMIG Virtual Agency. Ten participants were randomly invited to explore and perform four quick tasks at CEMIG Virtual Agency.
The results were analyzed qualitatively using: data from participants' performance in the tasks, and user feedback, such as comments, difficulty level, and satisfaction. We delivered a report with improvement recommendations for CEMIG.